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Q&A

How to get your music into video games?

Dec 10, 2025

Getting your music into video games typically happens through two main paths: sync licensing or commissioned composition work. Start by researching and connecting with sync agencies and music supervisors who specialize in video game placements, as they actively search for tracks that fit specific game genres and moods. Make sure your music is professionally mixed and mastered, then submit it to sync libraries, contact game developers directly, or work with a distributor that offers sync licensing opportunities. Building relationships in the gaming industry and understanding what genres and styles are in demand (ambient, electronic, cinematic) will significantly increase your chances of landing a placement.

Learning how to produce professional-quality tracks that meet industry standards is essential for sync licensing success. At Futureproof Music School, our Mentors and Kadence (Futureproof's AI music coach) help you master mixing, arrangement, and sound design techniques that make your music ready for video game placements and other professional opportunities.

What file formats and technical specs do game developers typically require for music submissions?

Most game developers want WAV files at 24-bit/48kHz, with stems separated by instrument groups (drums, bass, synths, FX). You should also prepare loopable versions with clean loop points and provide metadata sheets that list BPM, key, and mood tags for their audio implementation teams.

Should I join a music library or pitch directly to game studios?

Both approaches work, but they serve different goals. Music libraries handle sync licensing and get your tracks in front of multiple studios quickly, while direct pitching to game developers builds relationships and can lead to higher-paying custom work and ongoing partnerships.

How do I make my tracks adaptive and interactive for gameplay?

Design your music in horizontal layers (intro, main loop, outro) and vertical stems (drums, bass, melody, harmony) that can be mixed in real time by game audio middleware like FMOD or Wwise. This means arranging your tracks so different sections can transition smoothly based on player actions without awkward cuts.